Graphics Core
Why be a guest? When you can have much more access after registering? Remember that you will see less topics that you would by registering.

- Creating your gallery
- Opening shops
- Discussing about your work
- Accessing tutorials
- Joining GFX Teams

and much more.

So hurry up and join!


Signatures / GFX / COA
 
HomePortalFAQMemberlistRegisterLog in

Share | 
 

 DO NOT RIP

Go down 
AuthorMessage
MinorDisaster
Global Mod.
Global Mod.
avatar

Posts : 224
Join date : 2009-07-27

PostSubject: DO NOT RIP   Tue Aug 04, 2009 7:10 am

Just a small reminder...don't layer rip from the PSDs of others. It's the same thing as any other type of ripping.

MD

Sp@rky13's thoughts on this:

Do not rip PSD's. This incldes a whole PSD right the way through to 1 layer.

They are there to help you learn how others do what they do, so use them for learning but not for steaing

_________________

+Rep if I help you in any way
.:Signature Rotator - Made:.

.:Bought/Gift:.

Back to top Go down
jksrulz
Active Member
avatar

Posts : 116
Join date : 2009-08-07
Age : 24
Location : Delhi

PostSubject: Re: DO NOT RIP   Tue Aug 11, 2009 4:18 am

I think they know it bby now Very Happy
Back to top Go down
sp@rky13
GFX Pro


Posts : 279
Join date : 2009-07-29
Age : 24
Location : I think I at home

PostSubject: Re: DO NOT RIP   Tue Aug 11, 2009 4:21 am

Agreed

EDITED the top post to try to make it clear. Stickied
Back to top Go down
http://www.sparky13.co.cc
Jake 13
Rookie
avatar

Posts : 60
Join date : 2009-07-29
Age : 23
Location : UK

PostSubject: Re: DO NOT RIP   Tue Aug 11, 2009 6:31 am

Lol i like your bit under the siggy sparky +1 rep Smile
Back to top Go down
Geopetal
CnC Crew
avatar

Posts : 285
Join date : 2009-08-09

PostSubject: Re: DO NOT RIP   Tue Aug 18, 2009 4:52 pm

- Repped.
Back to top Go down
Sponsored content




PostSubject: Re: DO NOT RIP   

Back to top Go down
 
DO NOT RIP
Back to top 
Page 1 of 1

Permissions in this forum:You cannot reply to topics in this forum
Graphics Core :: Resources :: Signatures-
Jump to: