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Graphics Core
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Signatures / GFX / COA
 
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 Prototype

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jksrulz
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jksrulz


Posts : 116
Join date : 2009-08-07
Age : 30
Location : Delhi

Prototype Empty
PostSubject: Prototype   Prototype EmptyTue Aug 25, 2009 5:13 am

I saw the tut. and tried to produce a simmilar result, its not exact, cause i had to change my canvas size.

Prototype 3855043795_19fb96bdac_o
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MinorDisaster
Global Mod.
Global Mod.
MinorDisaster


Posts : 224
Join date : 2009-07-27

Prototype Empty
PostSubject: Re: Prototype   Prototype EmptyTue Aug 25, 2009 5:54 am

TBH....I advise you not to use the same stock/render combo as tuts. Especially when your putting it here to CnC. Use different combos, and similar techniques. Your using that NoFear tut proto showed me? TBH it's not too good if thats what came out.

I actually have a similar sig like that actually...though I didn't use a tut. What I did with the hand is just painting it up with a 30px white brush and changing the layer settings(Check out my inFAMOUS sig or Timeshift sig to see what it kinda looks like...I cant show you the one I'm talkin about because its for a competition)...do that instead of whatever stupid technique this tut is telling you to do because the hand looks horrible. I also used a different BG....you might wanna try it too. Render is popped out. But maybe the tut told you to do that? I would blend it in.

Also...you need some filters/adjustment layers. Text in the corner=nono. If this is what the tut told you to do, then tbh ditch the tut.

Again...not fond of your render placement/size. Not sure if thats what the tut told you to do, but it leaves a whole lot of blank space on the left. The hand isn't creating enough lighting too...as I look at his face the lighting clearly does not match.
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